But your tasks on the touchscreen are much more varied than, say, playing with the gamepad’s touch controls in New Super Mario U. If you’re playing the game single-player, there are a couple levels in each world that require you to play as Murphy, which raised concern before the game’s release. Even when you do have more than one player on the main screen, though, there isn’t really much of a conflict between players. When playing multiplayer, One regular player plus one player as Murphy is really the way to go, as it gives players a legitimate form of multiplayer platforming without the jumble of having a bunch of players running around on the same screen. One of Rayman’s evil-fighting buddies, Murphy the fly operates on the Wii U gamepad as a sort of assist player, moving obstacles, changing parts of the environment, and even shooting at fiece dragons to help his friends get through. One element of gameplay that proved problematic in the translation of the game onto other consoles is the issue of Murphy. And what’s great is that none of these ideas are reused beyond their welcome. I could try and make a quick list of three or four examples, but I honestly can’t choose so few when there are so many great ideas at work. Each world’s blanket concept has a ton of potential, and none disappoint in the slightest. Each of the game’s five worlds is themed around a different kind of epic adventure, from your classic medieval swords-and-dragons fare to creative undersea adventure and Greek Mythology-themed worlds later on. Rayman is an exercise is intuitive level design, and does so through use of creative concepts. Looks like pandemonium, feels like a skill to be learned. There’s a lot of wall-jumping and even wall-running, and you quickly find yourself working with some Assassin’s Creed-level parkour skills to work your way through the levels. All the tools to beat the game are available from the get-go, and it’s up to you to understand them all, a task that feels smooth and intuitive. You walk, run, glide, punch, and swim your way through the game, a combination of elements all available from the start. Gameplay in Rayman Legends is a simple affair, and does everything it needs to function perfectly. You actually feel like you’re learning about how these kinds of games are made, and I honestly feel like a more intelligent and educated gamer because of it. Precision, speed, and timing are the make-or-break elements of Rayman Legends, and they give the player a feeling of exhilaration I have never felt from another 2D platformer. Each level is a machine, and in order to best it, you must become an operative part of that figurative machine. The thing about Rayman Legends, and Origins for that matter, that I think is most worth appreciating is how it looks in motion. Intuitive platforming hooks you in neatly, gracefully, and instantly. Really, this is all the story we need in a game like this, because once you start playing, the experience is driven along like a veteran air force pilot flying an airplane. Evil falls once again upon the glade of dreams, and Rayman and his friends must be awoken to rid the land of evil once again, only this time with a heavy dose of badass epic adventure. Every epic tale needs the right place to start, does it not? Like it’s predecessor, Rayman Origins, Legends is not exactly imbued with a great and complex story. I personally played the game on the Wii U, so take that for what it’s worth.īut let’s not get ahead of ourselves here. The game was still originally designed for Wii U, though, and it seems that remains its true home. The reason for this wasn’t to fine-tune the game or add more content, but so they could also release it on Xbox 360, PS3, and PC. Originally planned for release in February exclusively for Wii U, the game’s release was pushed to September a mere two weeks before its intended launch. The Wii U has not exactly gotten a fantastic reputation in its ten months on the market, and Rayman is actually partially responsible for this. Rayman Legends lives up to its name perfectly, as an adventure truly worth passing down through time. After a moment of reflection, he said “It’s…too…good.” Imagine the horror felt from my perspective, hearing my friend speak the exact same conclusion I had already come to in regards to the game. In discussing Rayman Legends, I asked him if he could think of any complaints about the game. My fellow HPP writer Andrew and I are now roommates, and as such, we often discuss the games we’re currently playing. Discrepancies between versions are very minimal, but the Wii U is still the most complete, definitive version of the game.) (note: This review was written entirely based on the Wii U version of the game.
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